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Текущее время: 03 май 2024, 01:28 |
Часовой пояс: UTC + 3 часа |
Модератор: zarathustra
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[ Сообщений: 7 ] |
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Красноармеец
Зарегистрирован: 30 май 2020, 16:29 Сообщений: 10 |
hey guys,
can anyone help me I have some problem with new unit. I make new units who can drive on water and on the ground. All works perfect, but when infantry try to enter in vehicle game crash. I dont why. Here unit details file lwt4 * picture lwt4-.pck lwt4-.col name "US Amph.vehicle LVT (a) -4 (75mm Gun M3 L / 40)" * name US Amph.vehicle LVT (a) -4 (75mm Gun M3 L / 40) shortname "US Amph.vehicle LVT (a) -4 (75mm Gun M3 L / 40)" fuelmax 2000 refuel 2 0.78 failprobability 0.10 canattackpoint 2 longunit 1 dieexplosion pontoon removeexplosion dead_aquatic watertrace bubble permanentanimask 3 walkonground 1 walkonwater 1 walkonshallows 1 canbepara 0 * nationtype american tank scoretype tank camouflage american native american doubletrace 0 idlesnd_move aquatic_move 0.25 perm 0 0 mech 1 scandelay 30 crew_number 7 attackcrew 3 movecrew 1 crew_unit atankist canmovebackward 1 movespeed 2.0 2.0 backmovespeed 0.6 0.6 turndelay 3 3 sight 20 20 targettype lighttank seltype lighttank stock 5 health 600 movedamagehp 1 radius 27 ammo1 97 ammo2 4750 shot1_id 75mm shot1_sound us_75mm_m3 0.3 perm 0 1 shot1_endburstsound none shot1_animation shot320bd shot1_Animat air_smoke shot1_delay 0 0 shot1_Damage 500.500 shot1_Speed 35.35 shot1_Range 608.608 shot1_DeadZone 106.100 shot1_Accuracy 65.38 shot1_UseAmmo 1 1 shot1_Expa 1.1 shot1_ReloadTime 170.160 shot1_burstshots 1 1 shot1_burstreloadtime 180,153 reload1 75 37.5 gunshotwait 7 gunturndelay 17 shot2_sound hmg_30cal 0.3 perm 0 1 shot2_endburstsound none 0.3 perm 0 1 shot2_id man_machine_us shot2_animation shot_32m shot2_animat none shot2_delay 0 0 shot2_Damage 20.20 shot2_Speed 28.28 shot2_Range 450.450 shot2_DeadZone 62.62 shot2_Accuracy 30.25 shot2_UseAmmo May 2 shot2_Expa 5.1 shot2_ReloadTime 4.3 shot2_BurstShots 5.6 shot2_BurstReloadTime 40.30 reload2 2 1.27 protection EXPLOSIVE 25 26 13 14 13 14 protection PIERCE 20 21 10 11 10 11 protection 20mm 156,156 246,246 236,236 protection TRANSPIERCE 35 35 0 0 30 30 protection MINE 256 256 256 256 256 256 protection FIRE 0 0 0 0 0 0 protection MACHINE 256 256 256 256 255 255 protection SNIPER 256 256 256 256 256 256 protection ABJECTIVE 169 177 90 94 90 94 protection AIR 256 256 256 256 256 256 expa_loosehp 0 0 scorevalue 1200 selector 16 repair 9 0.00 dirboomtype tank radboomtype tank |
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10 авг 2020, 20:53 |
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Лейтенант
Зарегистрирован: 12 янв 2012, 05:22 Сообщений: 2270 Откуда: МВО |
Compare it to any similar one.
Files:
.hot |
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10 авг 2020, 23:12 |
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Красноармеец
Зарегистрирован: 30 май 2020, 16:29 Сообщений: 10 |
shot2_UseAmmo May 2
When I write here I didn't look where I was writing,is my mistake. I look in my units now is show: shot2_UseAmmo 2 5 . You have good eye. "If you have indicated that it can carry five passengers, then unit (graphic) itself must have "bindings" placed on them Files: .inf .hot" - what tools I need for this files? P.S. Tell me how to know which file in the editor is for which unit of RWG ToW? I dont see in that in unit details. Последний раз редактировалось mayor 11 авг 2020, 16:14, всего редактировалось 1 раз. |
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11 авг 2020, 12:59 |
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Лейтенант
Зарегистрирован: 12 янв 2012, 05:22 Сообщений: 2270 Откуда: МВО |
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11 авг 2020, 13:44 |
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Красноармеец
Зарегистрирован: 30 май 2020, 16:29 Сообщений: 10 |
Спасибо |
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11 авг 2020, 16:15 |
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Красноармеец
Зарегистрирован: 30 май 2020, 16:29 Сообщений: 10 |
hello guys
I have some crash of game when use infantry unit,commander to attack,with signal rocker, on to one particular infantry unit. When i do same to other units game not crash. Is some files where unit does not recognize that attack or is unit files, I dont know. I don't have enough knowledge with infantry tools. -----This is commander details----- file signalman *nationtype russian sold *picture signalman.edt sold.pl name "commander Delandel" *name commander Delandel shortname "commander Delandel" watertrace walkonwater permanentanimask 15 walkonground 1 walkonwater 0 walkonshallows 1 canbepara 1 *nationtype other sold scoretype sold camouflage russian native none captivevisradius 50 60 captivevistime 250 360 groundtrace walkonground canattackpoint 1 anispeed DIE 8 8 8 8 anispeed FIRE 15 15 15 15 anispeed RUN -1 -1 -1 -1 anispeed STOP 8 8 8 8 alarmrange 1 2 canbecrew 1 canbecrushed 1 crouchtofire 0 expa_loosehp 0 0 getminetime 80 68 movespeed 0.5 0.55 radius 4 scandelay 20 selector 13 cancrouchexpa 0 dirboomtype soldier radboomtype soldier targettype man sight 23 23 health 50 seltype general ammo1 20 shot1_accuracy 1 1 shot1_animat rocket shot1_animation gsmoke shot1_damage 10 10 shot1_deadzone 7 7 shot1_delay 0 0 shot1_endburstsound rifle_reload 0.3 perm 0 1 shot1_expa 0 0 shot1_id none shot1_range 180 180 shot1_reloadtime 250 250 shot1_sound rocket 0.3 perm 0 1 shot1_speed 20 20 shot1_useammo 1 1 reload1 1 0.5 shot2_sound none 0.3 perm 0 1 shot2_endburstsound none 0.3 perm 0 1 moraleautoincrease 10 moralemax 32768 moralenoattack -32767 moralerage 0 moraleresist 1000 moralerndmove -21844 officerradius 250 350 anispeed THROW 8 8 8 8 armor EXPLOSIVE 40 40 0 0 0 0 armor FIRE 10 10 0 0 0 0 armor MACHINE 5 5 0 0 0 0 armor MINE 20 20 0 0 0 0 armor PIERCE 100 100 0 0 0 0 armor SNIPER 1 1 0 0 0 0 attackpref APC 1 attackpref BOAT 141 attackpref BUILDING -1 attackpref CAR 1 attackpref CRUISER 1 attackpref GUN 253 attackpref HEAVYTANK 1 attackpref LIGHTTANK 1 attackpref MAN 249 attackpref MEDTANK 1 attackpref SMALLGEAR 1 attackpref SOFT 1 attackpref TRAIN 1 attackpref TURRET 1 scorevalue 30 crouchsight 13 13 crouchmovespeed 0.33 0.36 soundtype officer -------this is flagman,particular unit-------- file flaghonor *nationtype russian sold *picture flaghonor.edt sold.pl name "commissar Zarathustra" *name commissar Zarathustra shortname "commissar Zarathustra" watertrace walkonwater permanentanimask 15 walkonground 1 walkonwater 0 walkonshallows 1 canbepara 1 *nationtype russian sold scoretype sold camouflage russian native russian captivevisradius 50 60 captivevistime 250 360 groundtrace walkonground canattackpoint 1 anispeed DIE 8 8 8 8 anispeed FIRE 15 15 15 15 anispeed RUN -1 -1 -1 -1 anispeed STOP 8 8 8 8 alarmrange 1 2 canbecrew 1 canbecrushed 1 crouchtofire 0 getminetime 80 68 movespeed 0.5 0.55 scandelay 20 selector 13 dirboomtype soldier radboomtype soldier targettype man sight 23 23 health 50 seltype general ammo1 64 shot1_sound pistol 0.3 perm 0 1 shot1_endburstsound rifle_reload 0.3 perm 0 1 shot1_id man_machine1 shot1_animation shot_32m shot1_animat none shot1_delay 0 0 shot1_damage 60 60 shot1_range 350 350 shot1_accuracy 28 23 shot1_deadzone 1 1 shot1_expa 9 0 shot1_speed 45 45 shot1_useammo 1 1 shot1_reloadtime 29 29 shot1_burstshots 8 8 shot1_burstreloadtime 90 80 reload1 1 0.5 shot2_sound none 0.3 perm 0 1 shot2_endburstsound none 0.3 perm 0 1 moralemax 32768 moralenoattack -32767 moralerage 0 moraleresist 1000 moralerndmove -21844 officerradius 250 350 anispeed THROW 255 255 255 255 armor EXPLOSIVE 40 40 0 0 0 0 armor FIRE 10 10 0 0 0 0 armor MACHINE 5 5 0 0 0 0 armor MINE 20 20 0 0 0 0 armor PIERCE 100 100 0 0 0 0 armor SNIPER 1 1 0 0 0 0 attackpref APC 1 attackpref BOAT 141 attackpref BUILDING -1 attackpref CAR 1 attackpref CRUISER 1 attackpref GUN 253 attackpref HEAVYTANK 1 attackpref LIGHTTANK 1 attackpref MAN 249 attackpref MEDTANK 1 attackpref SMALLGEAR 1 attackpref SOFT 1 attackpref TRAIN 1 attackpref TURRET 1 scorevalue 30 crouchsight 13 13 crouchmovespeed 0.33 0.36 soundtype officer |
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25 авг 2020, 14:17 |
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Лейтенант
Зарегистрирован: 12 янв 2012, 05:22 Сообщений: 2270 Откуда: МВО |
-----This is commander-----
shot1_id none What will he shoot with? Or is it the name of the desk of the shot from SHOTS? ammo1 20 He has cartridges, but the shooting parameters are not. Where is the queue size and delay between queues:
shot1_burstshots shot2_endburstsound none 0.3 perm 0 1 shot2_sound none 0.3 perm 0 1 He doesn't say anything about the second weapon, why are these sounds needed then? armor EXPLOSIVE 40 40 0 0 0 0 Not critical, just incomprehensible: he has an armor plate on his chest !? -------this is flagman,particular unit-------- Not indicated:
There are no parameters defined for both units:
icon shot2_endburstsound shot2_sound He doesn't say anything about the second weapon, why are these sounds needed then? |
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25 авг 2020, 15:06 |
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