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mayor
Красноармеец
Зарегистрирован: 30 май 2020, 16:29 Сообщений: 10
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add new sound?
hello everyone, can anyone help me how to add a new sound to the mod? i know it should be wav format and i use the SOUNDEDITOR tool but when i test in the game i hear it as an echo. I don't hear a clear sound.
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14 июн 2020, 17:53 |
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zarathustra
Лейтенант
Зарегистрирован: 12 янв 2012, 05:22 Сообщений: 2269 Откуда: МВО
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Re: add new sound?
It is advisable to bring all sounds to the same characteristics! General requirements: - Frequency: no more than 22KHz for effects (for speech and other mid-frequency sounds you can use 11KHz) - Bitrate: 16 (do not use 8 bits, so quantization noise increases) - Channels: mono (the game positions sounds in space automatically)
_________________Приумножая познания, приумножаешь и скорбь.....(с)
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14 июн 2020, 19:21 |
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mayor
Красноармеец
Зарегистрирован: 30 май 2020, 16:29 Сообщений: 10
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Re: add new sound?
Thank you. must be mono that was the problem
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17 июн 2020, 17:54 |
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mayor
Красноармеец
Зарегистрирован: 30 май 2020, 16:29 Сообщений: 10
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Re: add new sound?
Can anyone help me how to make a new sound work for a particular unit? I added a new sound to the new unit, russian nurse, I added the audio in the sound file but In the soundtype unit specifications i don't know what to write to register the sound. I know I need to write a type of sound first somewhere to get everything registered and working, but need directions
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12 июл 2020, 21:02 |
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zarathustra
Лейтенант
Зарегистрирован: 12 янв 2012, 05:22 Сообщений: 2269 Откуда: МВО
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Re: add new sound?
For an infantryman, this is done as follows:
In the unit’s desk (nurse) we indicate the type of voice acting: soundtype med
in file ..\misc\sounds specify the settings of this type: sayselect med russian 1 r_med_sel sayack med russian 1 attack_ground r_med_ack sayack med russian 1 attack_move r_med_ack sayack med russian 1 attack_unit r_med_ack sayack med russian 1 get_mine r_med_ack sayack med russian 1 move r_med_ack sayack med russian 1 stop r_med_cancel scream med russian 1 1 enemyinsight r_med_ack scream med russian 1 1 outofammo r_med_ack 60
In a line (for example): sayack med russian 1 attack_ground r_med_ack attack_ground - voiced event r_med_ack - sound name (hidder)
defaultpriority 0.33 defaultdelay 8 Default Priority and Delay
_________________Приумножая познания, приумножаешь и скорбь.....(с)
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12 июл 2020, 23:04 |
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mayor
Красноармеец
Зарегистрирован: 30 май 2020, 16:29 Сообщений: 10
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Re: add new sound?
is work spasiba tavaris. becouse of your help i will make a completely different building or unit and I will name it after you. Just say which name you want to use
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13 июл 2020, 17:56 |
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zarathustra
Лейтенант
Зарегистрирован: 12 янв 2012, 05:22 Сообщений: 2269 Откуда: МВО
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Re: add new sound?
I think this is superfluous The main thing is that everything turned out
_________________Приумножая познания, приумножаешь и скорбь.....(с)
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13 июл 2020, 18:43 |
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